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- on startMovie
- global gCursorReady, gMagCursor
- puppetSprite(44, 1)
- gCursorReady = 1
- gMagCursor = "magCursor"
- end
-
- on idle
- global gCursorReady
- if gCursorReady = 1 then
- cursor(200)
- checkCursors()
- set the locH of sprite 44 to the mouseH
- set the locV of sprite 44 to the mouseV
- updateStage()
- end if
- if rollOver(20) then
- set the visible of sprite 22 to 1
- else
- set the visible of sprite 22 to 0
- end if
- if rollOver(21) then
- set the visible of sprite 23 to 1
- else
- set the visible of sprite 23 to 0
- end if
- if rollOver(25) then
- set the visible of sprite 26 to 1
- else
- set the visible of sprite 26 to 0
- end if
- if rollOver(28) then
- set the visible of sprite 29 to 1
- else
- set the visible of sprite 29 to 0
- end if
- end
-
- on checkCursors
- global gMagCursor
- set the castNum of sprite 44 to the number of member "curs1"
- if rollOver(5) then
- set the castNum of sprite 44 to the number of member "hotCursor"
- end if
- if rollOver(22) then
- set the castNum of sprite 44 to the number of member "hotCursor"
- end if
- repeat with i = 8 to 12
- if rollOver(i) then
- set the castNum of sprite 44 to the number of member "hotCursor"
- end if
- end repeat
- repeat with i = 14 to 21
- if rollOver(i) then
- set the castNum of sprite 44 to the number of member "hotCursor"
- end if
- end repeat
- repeat with i = 24 to 28
- if rollOver(i) then
- set the castNum of sprite 44 to the number of member "hotCursor"
- end if
- end repeat
- if rollOver(36) then
- set the castNum of sprite 44 to the number of member "hotCursor"
- end if
- if rollOver(37) then
- set the castNum of sprite 44 to the number of member "nonCursor"
- end if
- repeat with i = 40 to 42
- if rollOver(i) then
- set the castNum of sprite 44 to the number of member "hotCursor"
- end if
- end repeat
- end
-